
- NVIDIA CONTROL PANEL POWER MANAGEMENT MODE DRIVERS
- NVIDIA CONTROL PANEL POWER MANAGEMENT MODE DRIVER
- NVIDIA CONTROL PANEL POWER MANAGEMENT MODE FULL
In my initial input lag tests on my original thread, RTSS appeared to introduce no additional delay when used with G-SYNC. You missed the part where the thread you got those pics from has a big tag at the top with a link to the updated article: Where you will see: "RTSS is a CPU-level FPS limiter, which is the closest an external method can get to the engine-level of an in-game limiter.
NVIDIA CONTROL PANEL POWER MANAGEMENT MODE FULL
For some games you have to specifically tell it to run full throttle in order to avoid stuttering. It will lower in idle, however if you launch Google Chrome for instance, the GPU will run at maximum clocks while it's open. Maximum Performance Clocks will not be lowered when in games, this will of course increase power consumption and heat. It's basically the same as Intel's Speedstep and AMD's Cool'n'Quiet. Lowers the clock of the GPU and memory when idle and in games (when usage is low). Other than that, it's the same as Adaptive. Moving your cursor around for instance will trigger a render. It effectively stops the GPU from rendering anything in idle if the desktop isn't changing. Bit more detail on power modes that I'm copy-pasting from reddit because it involved less typing (the info is correct though): reddit,deleted Optimal Power
NVIDIA CONTROL PANEL POWER MANAGEMENT MODE DRIVERS
As for Optimal Power, it is a carryover from notebook drivers that only renders changed frames, else it feeds the last changed frame to the monitor over and over. As for power modes Prefer Maximum Performance and Adaptive work exactly how they're named. +1 for dustinr26's answer with one change: NVIDIA Control Panel > 3D settings > Vertical sync > Fast. Set 3 FPS limit below display’s maximum refresh rate (see G-SYNC 101: External FPS Limiters HOWTO).
NVIDIA CONTROL PANEL POWER MANAGEMENT MODE DRIVER
This way rogue misses of the frame rate target wont cause a distracting tear, but the majority of frames will be both untorn and immediately serviced by the display.Īs for power mode, I always set games to prefer maximum performance, go the cards don't down-clock below base when the driver thinks a game isn't sufficiently demanding., only to have dips when it suddenly is.Ĭheck out this article very good information. This is the solution I would recommend: Gysync on, Vsync on, Cap 98.

Setting this slightly below your monitor's max refresh rate will ensure the monitor is always ready for a frame when it is presented, solving the input lag back pressuring issue, but at the cost of metering gpu output by tapering requested frames at the front. A good compromise has to do with one of your other questions, the FrameRateTarget. Which route you want to go with is up to you. If you are getting more frames than can be displayed, you'll get tearing but no back pressure of the pipe, and therefore no input lag spike. With vsync off, the GPUs will never wait on the monitor. With vsync on, you will never see tearing, but you will get an increase in input lag as you surpass your display's refresh rate and back pressure the pipeline. With Gsync enabled, the vsync setting determines what protocol will be used when your framerate exceeds your monitors refresh rate.
